UNREAL TOURNAMENT MAP
This is the dock, a level I made with the Unreal Editor for shooter Unreal Tournament. The level takes place on an island with 2 towers and a boat alongside it; the level is designed to encourage long range combat from the towers and fast paced close combat on the ground, with plenty of cover to hide from the towers. The water is the biggest obstacle because it will slow you down by going into it, this creates high risk high reward shortcuts around the map, including a series of boats the players can jump across to get to the ship.
Alongside the main play areas, there are plenty of hidden paths and secret weapons hidden around the map. The level went through lots of top down plans and many iterations to refine it to what it is now. I took lots of playtesting feedback and recorded lots of footage of people playing my level which helped justify my design decisions. For example, the level was initially a square piece of land with a boat docked alongside it, it worked but I didn't like how the land was sectioned off by invisible walls, so I turned the land into a circular island, that way the maps edges where covered by large bodies of water so that no one would have a reason to swim to the edges. This gave the map more of an organic feel as everything you could see you could go to.